
How to play
Reduce two of your opponent’s coins to zero Health Points (HP) to win the game.
Objective
Each player selects three coins to use in battle.
Each coin has Health Points (HP), Attack Damage (AD), and may have a special ability.
The battlefield is a large circle where the game takes place.
Players start in the launch zone, an area outside the battlefield where coins are launched.
*Tip for better gameplay-
Use Dice to Track HP: Use a die for each coin and adjust the number as HP is lost, making it easy to track health at a glance.
Setup
1. Both players simultaneously slide one coin into the battlefield.
2. The player whose coin lands closest to the center goes first.
No damage is dealt during this initial launch.
Both coins remain in the battlefield.
3. If its too close to tell who is closer to center, both players re-slide their coin until a clear winner is determined.
Starting the Game
Each round consists of players launching their coins into battle in the following order:
1. First Player slides their second coin into the battlefield, trying to hit an opponent’s coin to deal damage.
2. Second Player slides their second coin into the battlefield.
3. First Player slides their third coin into the battlefield.
4. Second Player slides their third coin into the battlefield.
Gameplay Rounds
When a coin collides with an opponent’s coin, it deals damage equal to its Attack Damage (AD) to the opponent’s coin’s HP.
If a coin hits multiple opponent coins, each coin hit takes full damage.
A player’s coins cannot damage their own allied coins.
If a coin is knocked out of the battlefield, no damage is taken for that turn. The coin is returned to the battlefield by its owner, who can place it flat anywhere inside the battlefield.
*Tips
If a coin hits an ally coin, which then hits an opponent’s coin, only the ally coin deals damage, not the original coin.
If a coin collides with two allied coins, and both of those coins hit opponent coins, each hit deals damage separately.
Combat Mechanics
After all coins have been played, both players return all their coins to the launch zone.
A new round begins, repeating the starting process:
Both players slide one coin toward the center.
The coin closest to the center determines who goes first in the next round.
End of a Round
Sliding Out of the Battlefield – If the active player’s coin slides completely out of bounds, that coin loses 1 HP as a penalty.
Abilities – Some coins have special abilities.
Abilities are read aloud before the coin is put into play.
Abilities may affect attack power, movement, or provide other strategic effects.
Special Rules
Winning the Game
The game ends when a player reduces two of their opponent’s coins to zero HP. That player is declared the winner!